We don't review a game we haven't finished
People ask how we pick games. The honest answer is that we install a lot and keep very few. A game has to survive real play before anyone writes a word about it.
The first test is simple: does someone on the team keep opening it without being told to? If a game sits unopened for a week, that tells us something. If it keeps pulling us back, it earns a closer look.
Then we play with intent. We note the control feel, how the difficulty climbs, whether the systems hold up over a few hours. Screenshots come from our own runs, not the store page.
Only after all that does a game get a rating and a write-up. Plenty of promising titles never make it, and that's fine. The catalog is small on purpose.
